![]() The key to success in this game is to behave and act like a prehistoric lizard with a powerful big toe. As I sat there and observed two waves of bodies slam into each other repeatedly, I learned that Chivalry 2 isn't just a medieval first-person slasher, but a raptor simulator.Īs I sat there and observed two waves of bodies slam into each other repeatedly, I learned that Chivalry 2 isn't just a medieval first-person slasher, but a raptor simulator. In many ways, I think it revealed the very essence of Chivalry 2. It was fun getting involved, but there was something even more comical about watching it unfold before me. Not only was I thrilled I could even rest my cheeks on this stone rectangle, it allowed me to observe the chaos as a bystander. It was in the tight confines of this final stand that I spotted a bench, and in a spur of the moment decision, parked my arse on it. Eventually, one player was assigned as the king, and we needed to protect them in the throne room, i.e., lay everything on the line for our leader in a crash of limbs and metal. I was impressed by the scale of the siege and the way the objective shifted as we were pushed further and further back into the confines of the fortress. I - and I'm pretty sure everyone else - swept all the pieces off the board, picked it up, and battered each other with it. And I used precisely zero of these maneuvers, which sort of sums up Chivalry 2, for me at least. You know, the 'ol feint and dip the hip swingarooney the riposte into counter slash the jab to throw off an enemy's rhythm - so many possibilites. There's this complex combat system this intimidating sequence of moves to checkmate your enemies with. "Don't get a-head of yourselves there lads, eh?" They remained silent.Ĭor, there were so many moves I could have employed. And of course, there are lots of new moves with which to carve up your opponents. I particularly enjoyed chucking lopped-off heads and watching them thunk off chainmail. For one, it looks nicer, and battlefields are now crammed with fun stuff to pick up and lob at enemies. Having played a Chivalry 2 preview with a host of influencers and journos for a solid three to four hours, I'd say it expands on the first game in many ways.
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